Song Editor

Song Editor is a menu in GH:SE that allowed players to create their own custom charts to play for themselves. Sadly though, no save function has been implemented yet, so the only way so far to keep the chart, the player has to leave the game open until they don't want to play anymore.

Features
The song editor has various features. There is no way to go back to a previous page (as of yet), so if the player makes a mistake and wants to return, they have to take the long way back, replacing every note they had before up to the spot they got before.
 * Help, which taught the player how to control the note bar and place notes on the highway. This is incomplete as of now, but will be finished very soon.
 * Go Crazy, which fills up 50 pages full of jumbled notes, making the song extremely difficult to play.
 * Scan, which does exactly as the name implies, as well as move on to the next page of notes.
 * Back to Menu, which also does exactly what it says.
 * Tempo slider, allowing the player to change the tempo of their song with a minimum of 60 and a maximum of 180.
 * Note counter, which is not 100% accurate, but will be fixed soon.
 * Song editor page counter, telling the player what page they are on.

There is a limit to how far people could go, but there are complications when the array exceeds 1,200,000, as the game starts to lag. The lag clears up however, when the list is being emptied overtime as the song was played.

Going past 10 million notes is not recommended, as in most cases, the game will crash after the song finishes loading.

Controls

 * Green = 1
 * Red = 2
 * Yellow = 3
 * Blue = 4
 * Orange = 5
 * Hammer-On and Pull-Off Flip = H
 * Green sustain = A
 * Red sustain = S
 * Yellow sustain = D
 * Blue sustain = F
 * Orange sustain = G
 * Move note bar to desired location = Up / Down

Trivia

 * Open notes are not available yet in this feature, because Lawrence was still planning on implementing them into the editor.
 * If the player attempts to put another sustain above the previous sustain (assuming it's the same colour), the bottom sustain would simply be erased and the above one will be placed. The only way (so far) to get around this is to go backwards.
 * The term 'no limit' in this case is a lie as there is a technical limit in the game unless variables are forced to go higher; 9,007,199,254,740,992. Fortunately, it is impossible to get to by all means as the game can only handle a maximum of 2^27 notes, so it is technically infinite.